Explore the peninsula and survive as long as you can against hunger and the world at large.

Made with Godot 4 so the HTML build may lag and run badly/not at all.

Made for game a week 2024

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorMax
GenreSurvival, Simulation
Made withGodot
TagsNarrative, Roguelike, Trading

Download

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Click download now to get access to the following files:

OnTheRoad_Linux.zip 25 MB
OnTheRoad_Mac.zip 49 MB
OnTheRoad_Win.zip 25 MB

Comments

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(1 edit)

Fun concept, nice art style, however it is incredibly frustrating to play as it is sooo heavily RNG dependent whether you do well or not.

Also PLEASE make it easier to grab the flags, half the time I end up setting a new flag when I just want to drag one around, and please please PLEASE add a 'Clear all Flags' button so my guy doesn't walk around pointlessly for hours on end when I have set flags by mistake! And PLEASE FOR THE LOVE OF GOD, add a pause button!

This game also would not have suffered from making it turn-based instead of real time. It only adds arbitrary difficulty, my thoughts: 'I am wasting time (and thus, food, and therefore also money) by thinking about where to go next. The game punishes me for not choosing my next destination quickly. Hmm, but I really, really NEED TIME TO PLAN!!!'

(+3)

cool game, make sure you have you have viewport enabled in godot in "project settings" -> "screen" -> "window" -> "enlarge" -> set "mode" to "viewport", cause this is how i see the game and i have to zoom the page to play it, make sure you enable full screen in the itch.io upload settings

(+2)

Great catch! Thank you

hi i liked the concept a lot but had trouble buying food. i had 5 gold but for some reason could not buy the food for sale. also i make YT videos about itch games like this one: 

do you want your game reviewed in my next video???